Didier Bouchon

Didier Bouchon studied biology and obtained a degree in Applied Arts at Boulle. An autodidact, he learned about computer programming, electronical devices and graphic design. He was immediately interested by issues linked to Artificial Life and Artificial Intelligence. He was a pioneer in video games and 3D systems. He has been a programmer for Cryo, Infogrammes, Virgin Games and Mindscape and he developed in particular L’arche du capitaine Blood (1988, Ère Informatique) in collaboration with Philippe Ulrich. In 1996, he co-founded his own video game design company, Comptoir des planètes, where he designed the architecture of Avatarstudio, a 3D avatar creation software that will serve the 2nd World virtual community, precursor of Second Life, developed by Canal Numedia, which he joined in 2000 as technical director of 3D developments. Since 2002, he directed his research towards a more artistic point of view, in his personal work as well as in his work with the association Music2eyes and with numerous artists. From 2003 to 2015, Didier was the technical director of the creating pole of the Cube, centre of digital creation in Issy-les-Moulineaux. He thus directed or supervised diverse works. In that respect, he collaborated with artists such as Miguel Chevalier, Bernard Michel, Bertrand Planes, Bertrand Lamarche, Anne Sarah Le Meur, Moebius, and institutions such as the ZKM in Karlsruhe. From 2014 to 2017, he intervened in the research & creation engineering of the research program of Reflective Interaction — EnsadLab, laboratory of École nationale supérieure des Arts Décoratifs (EnsAD – PSL Research University Paris) — and, since 2018, he has been working for la Chaire “arts & sciences” of École polytechnique, EnsAD-PSL and the Daniel & Nina Carasso Foundation.

Colin Bouvry

Creative coding, electronic, video mapping, museum, light, interactive design, audiovisual installation, engineering, digital scenography, event video games, multimedia and hacking compose the work of Colin Bouvry. Trained in technical courses in electronics and image and sound engineering, Colin has cultivated his passion for the mix between art and technology. He developed an interest in technologies: libCinder, openFrameworks, Arduino, LIDAR (Light Detection And Ranging), ROS (Robot Operating System) for creative projects. He began his professional career in digital art gallery Numeriscausa in Paris and works with: the Laserquest gallery, Fred Sapey-Triomphe, Etienne Brunet, Mosquito, Igor Novitzki, Toshiba, Museomix, Bright, WeAreSocial, Blackboxe, etc. He works as a research and creating engineer for the team Reflective Interaction of EnsadLab. He enjoys creating original artistic experiences by questioning the relationship can be established with the public.

Website: www.colinbouvry.com

Cécile Bucher

Cécile Bucher works as a freelance coder in the creative field and studies in parallel at Head (Haute école d’art et de design de Genève) in the visual arts department. She obtained a bachelor in illustration with distinction at the St-Luc Institute of Arts in Brussels in 2003, in Belgium, and a bachelor and master, in 2007 and 2009, in computer science at École Polytechnique Fédérale of Lausanne in Switzerland (EPFL). She has previously been working for many years at the Ars Electronica in Linz, Austria, as a creative engineer, where she had been involved in developing interactive installations mostly in C/C++ as well as creating concepts for interactive exhibitions. Before, she worked for the professor Frédéric Kaplan as a Research & Developer engineer where she contributed to the development of new interactive technologies. She participates today in the development of the robotic toolkit MisB Kit in within the Reflective Interaction group at EnsadLab and follows in parallel her artistic projects, often related to new technologies. She currently lives in Geneva, Switzerland.

Website: cecilebucher.net

Sylvie Tissot

Before founding her company, Anabole, Sylvie Tissot first worked for Alstom Research Center and then for Artgroup, a company dedicated to special effects and androids. She provides services for SMEs, Major Groups and Institutions: Champs Libres in Rennes, Theâtre de Chaillot, Museum of Natural History in Paris and Lyon, Orange, Navidis, etc. She worked many years for digital companies like Tralalère, Drôle de Trame and La Fracture Numérique. She recently joined Art2M’s team. She teaches programming languages during workshops at Ensci-Les-Ateliers, a design school. She also helps various artists on technical fields and chaired the association “we love the net,” that promotes design and artistic projects. Finally, she spends some of her time on research projects about computer science, in partnership with laboratories (LRI, LIMSI, EnsadLab).

Website : www.anabole.com