Benoît Renaudin

Designer, musician, performer, and scenographer, Benoît Renaudin thrives across a wide range of projects. Based between Geneva and Paris, he favours interdisciplinary work, imagining and creating interactive and performative objects for design, theatre, and sound art.

After graduating in journalism from IJBA (Bordeaux, France) and working for several years in cultural press, he returned to study at HEAD – Geneva, earning his Master’s degree in Media Design in 2017.

As an associate researcher at HEAD – Geneva from 2018 to 2023, he conducted several research projects on performative objects, card games, and the emotional dimensions of climate change.

In 2024, he began a practice-based doctoral research in design at the SACRe laboratory (ENS – PSL). He is currently affiliated with the Reflective Interaction group at EnsadLab and the Institute for Research in Art and Design at HEAD – Geneva. His situated doctoral work investigates the designer’s relationship to the field, confronting the artificiality of our river landscapes through the creation of interactive and critical sound devices: the porte-voix of the Boiron, a river in the Lake Geneva basin.

An experimental musician and instrument designer, he pursues personal projects including the sound installation Flûtes ! composed of 100 recorders (Archipel, Klang Moor Shopfe, Ensemble Vortex), the lecture-performance J’Irai construire une cabane aux confins de l’espace (Fête du Théâtre, Geneva), the sound installation Murmures (Milan Salone del Mobile 2017, Design Days Geneva 2017, Art@GIF 2017 at the UN), the sound game Prométhée (White Night Moscow 2016, Ludicious 2017, Tous Ecrans 2016), and the interactive treasure hunt Août (1 August 2018, Parc Lagrange, Geneva).

He also works in duo with director Isis Fahmy, co-creating in 2026 Futur[s], a mixed reality performance (Malraux – Scène nationale de Chambéry, Meyrin, D-caf 2026). In 2023, he co-signed Lavinia (Performance – Motion Capture), a theatre piece inspired by Ursula K. Le Guin’s novel (Grange de Dorigny – Biennale art/science September 2023, GIFF 2023, Théâtre Hexagone – Meilhan – Scène Nationale Art Science 2023–24). Together they also created Des Place[s], inspired by Georges Perec’s An Attempt at Exhausting a Place in Paris, a collective public performance with augmented reality (Comédie de Genève, GIFF 2021, Digidays Chur, Forum des Halles – Paris, Théâtre Forum-Meyrin, Experimenta Biennale Grenoble). In 2016 and 2017, he created the performance HORDE with Compagnie IF, designing the instruments for the piece (Festival de la Cité 2017, Lieu Unique, Nantes 2018).

Since 2015, he has also collaborated in Switzerland with directors, musicians, composers, and other designers: Ensemble Vortex, Ensemble Contrechamps, Fanfare du Loup, Collectif Ouinch Ouinch, Collectif Thérèse, Transmii Studio, Kevin Juillerat, Julien Mégroz, Chloë Lombard, Cie Too Hot Too Hoot, Jean-Louis Johannides, Transmii Studio…

More info: Benoitrenaudin.com

Romain Blanc-Tailleur

Romain Blanc-Tailleur is an animation filmmaker, animation cinema lecturer at ENSAD, and musician.

A SACRe doctoral candidate since 2025 within EnsadLab, his research focuses on the study of animation cinema and animated signs as tools for musical and stage composition and interaction.

His animation work is characterized by a direct and lively approach, combining original writing, exploration of gesture and materiality, and the hybridization of traditional and digital techniques.

He has worked as both writer and director on short films (Glong, Mars…), and animated series such as Zooz, a science-fiction children’s series centered around biology; L’amour à ses réseaux, a two-season series about relationships in the digital age co-directed with Cécile Rousset for Arte; La Lune et nous; and Culture Physique, among others. Alongside these projects, he has created numerous animated sequences for documentary films, immersive installations, and exhibition films for prestigious institutions including the BnF, the Cité des Sciences, the Comics Museum of Angoulême, and the Troyes Museum.

He also regularly collaborates as a co-author, animation director for stage productions, or composer with various performing arts companies, including Boustrophedon, Acétes, La Ménagerie, and Komplexkapharnaum. He is also the creator of audio podcasts, including Le jardin du dedans.

As a composer and musician, he combines instrumental sounds with electronic and electroacoustic production. A multi-instrumentalist, he performs both solo and with external ensembles. He has composed original music for animated series and short films, installations, and live performances, and has been represented since 2020 by the publisher Cristal Publishing.

Since 2018, he has been developing a practice of improvisation directed through animation cinema, in the form of performances (Bains Numériques, Across Festival…) and workshops in conservatories. This practice forms the starting point of his research-creation work within the Réflexive Interactions group.

Olivier BIENZ

At the Lyon School of Fine Arts, Olivier developed a hybrid practice combining the construction of performative machines, programming, and electronic tinkering. After contributing to the creation of the Labo-NRV, he founded the Laboratoire d’Artisanat Numériques aka lan (Digital Craft Laboratory)  at the école des Arts Décoratifs Paris-PSL in 2019 and coordinates the digital cultures and practices meridian. His personal practice continues to evolve, and he primarily works in collaboration with other artists on the production of tools and machines.

Maude Guirault

Maude Guirault is designer, student-researcher and artist at the Ateliers Vauban – the artists’ studios of Besançon. Having graduated with a DNSEP from ESAD Le Mans in 2021, followed by a Master’s degree from the École des Arts Décoratifs in Paris in 2023, her practise is at the cross of computational, textile and material design. Poetic and transdisciplinary, this practise combines traditional craftsmanship, robotics and scientific protocols. As designer and young researcher, she explores existing or potential areas of permeability between these fields by combining the aesthetic, mechanical and symbolic properties of materials and shapes.

Maude taught for several years at the ESAD in Le Mans, before spending nearly two years as engineer and manager of a technologic platform specialised in robotics at the Femto-ST research Institute.

She has been invited to present her work in several artistic and/or research contexts: En Souplesse seminar (Paris, 2025), Centre Culturel Canadien (Paris, 2025), Journée de l’IA dans les métiers d’art et du design (Besançon, 2025), Ateliers Vauban’s galery (Besançon, 2025), Pitié-Salpêtrière Hospital (Paris, 2025), 10th Technology School of the CNRS Mechanics Network (Port-Barcarès, 2025), Jeudis de la Recherche webinar (2025), Summer School – soft robotics (Lille, 2024), Designers’ Days (Paris, 2024), International Day of the artistic practise of embroidery craft (Malicorne-sur-Sarthe, 2024), Hangar Y (Meudon-la-Forêt, 2023), Journées européennes du patrimoine (Paris, 2023), Paris Design Week (Paris, 2023), London Design Biennale (Londres, 2023). Furthermore, Maude has collaborated on the design and creation of artworks by other artists, such as Intimations of Shanshui, a Vivian Wang artpiece commissioned and subsequently exhibited by the M+ Museum in Hong Kong, and RÉESPIRATION, an artistic installation by Samuel Bianchini, commissioned by researchers at the Pitié-Salpêtrière Hospital, coordination: Société des Nouveaux Commanditaires, with mediation by the 3CA association.

Since February 2026, she has been pursuing a practice-based CIFRE PhD in design, in collaboration with EnsadLab, the Laboratory of Physics and Mechanics of Heterogeneous Media at ESPCI, and the Atelier Montex. She is affiliated with the Reflective Interaction and Soft Matters groups at EnsadLab, as well as the Mécawet team at the PMMH. This practice-based phD project aims, first and foremost, to design and test custom-made embroidered clothing for deformable objects within the field known internationally as ‘soft robotics’.

Camille Dauhut

Camille Dauhut is a designer and researcher. After studying product design in France, she obtained a Bachelor’s degree (2013) and a Master’s degree (2015) in industrial design from L’École de Design Nantes Atlantique. Her practice focuses on designing hybrid objects that question or shift perspectives on issues combining new technologies with societal and environmental concerns.

She is currently pursuing a SACRe PhD at EnsadLab, in the Reflective Interaction group, for Orange Research. Her research focuses on designing manipulable objects that address cryptography and cybersecurity challenges in the era of quantum technologies. Her thesis is supervised by Emmanuel Mahé and Samuel Bianchini, with industrial co-supervision by Dominique Deuff within the SENSE centre of expertise.

Camille is also active in the DataGaga artistic collective, a multidisciplinary approach that informs her research practice.

Arthur Enguehard


Arthur Enguehard grew up in Nantes and currently works in Paris (France). He studied Earth Sciences at the Geosciences Department of École normale supérieure – PSL (ENS – PSL) and Sorbonnes University. On the side of his academic career, he engages as educator with specialized audiences in metropolitan France and French Guiana. In 2019, he co-founded the association «PePaSon: Pedagogies des Paysages Sonores» encouraging the development of a french speaking network for sharing practices around sound walks and forms of mediation of listening. He is currently developing a PhD in the SACRe doctoral program at PSL University, in the framework of the Reflective Interaction Research Group of EnsadLab and of the ENS Geosciences Department, a PhD research entitled: «Listening to the (E)arth: Hybriding sonic arts and geosciences in knowledge production and sensitization toward the environment».

Web Site: http://pepason.fr

Guillemette Legrand


Guillemette Legrand uses the practice of machine-fictioning to explore the (im)materiality of emerging information technologies and their capacity to form contexts enabling the naturalisation of specific belief systems. Their work can be described as an artistic mobilisation of algorithmic knowledge and its infrastructure, where their goal is to re-imagine their potentialities and frictions through fostering embodied and situated environments (both physical and virtual) to engage with a public.
The work often takes the shape of multimedia installations, game-environments and experimental presentations, which have been exhibited at the V&A (London, UK), V2_ Lab for the Unstable Media (Rotterdam, NL), the 4th Istanbul Biennale (Istanbul, TR), LUMA (Arles, FR), Design Museum (London, UK), among other international locations.
In 2020, they initiated a transdisciplinary research project Spectral Plain that seeks to readjust the relationship between scientific knowledge and the modelling of the Earth in the production of world-imaginaries.
They are now PhD candidate at SACRe-PSL within the Reflective Interaction Group of EnsadLab. Her PhD project Climate Cosmograms examines the cosmological dimension of climate images, inquiring how they become more-than scientific representations that also portray political and socio-cultural imaginaries of the Earth. The project researches the visual literacies of design and technological systems through a critical examination of current climate-imaging practices, in order to propose other possible forms of climate visuality and imaginaries. This practice-based research starts with the proposal that current climate images are not neutral representations but act as visual proxies of a complex, autonomous, and speculative modelling system that mediate, hierarchise, and politicise climate data. Climate images used within the Intergovernmental Panel on Climate Change reports are produced to inform climate governance, which the project argues, construct imaginaries that reframe people’s political and socio-cultural relationship to the earth. Through examining this reframing, this project proposes to study the tacit role of design and its AI-aided automation by looking at three different realities of the earth that coexist in the imaging of climate; the sensing of the earth biochemical substrate; its computational modelling; and finally the visualisation of this data. Climate cosmograms ask what are the visual practices of climate images? How do they construct and disseminate cosmological imaginary(ies)? And how can creative practices help to critically mobilise current climate-imaging operations to propose other mediums to simulate the climate and its imaginaries? The hypothesis of the project is that by using the medium of cosmograms–a cultural incarnation of the earth–as a research lens, I will be able to document, counter, enrich, and diversify climate visuality and imaginaries. The project proposes to research the design and geo-computational practices of modelling the earth through participatory and practice-based design methods.

Web Site: https://studiolegrandjager.com

Corentin Loubet

Graduated of a master’s degree in object and space design in 2020 at the ESAD of Reims, Corentin was first interested in the user affection towards objects, and more precisely how intelligent objects can stimulate particular emotional reactions to the user.

In 2021, he joined the PhD training year of EnsadLab within the Reflective Interaction research group. He gradually focused his interest on the notion of Curiosity as a metaphor for the data collect process realised by intelligent assistants. Starting from the observation that this hidden and sometimes intrusive process leads to an ambient distrust of these devices, he proposes to question about the way of which an object design and an object behavior design could reveals this process to clarify the relationship between these virtual assistants and the user.

Next to his PhD training, Corentin co-founded the Bureau Commun design studio, where he and others designers are interested in the impact of digital technology on society.

Anna Schaeffner

Anna Schaeffner, is an interaction designer and researcher. After studying product design in France she graduated with a Bachelor’s degree (2018) and a Master’s degree (2021) in interaction design, at the Kunsthochschule Weissensee in Berlin where she lives since 2015. Her various professional experiences abroad; in San Francisco or Copenhagen, helped her refine her design practice, around the development of new forms of hybrid interactions, which mix new technologies and societal and environmental concerns.Today she collaborates on many projects with a Berlin-based design studio, and in parallel Anna is enrolled in a pre-doctoral year at EnsadLab, in the reflective interaction group.Her research focuses on softrobotics, and the design of deformation, as a vector of motion, as a capacity for dynamic material adaptation and expressiveness. Through the practice of design, she explores the deformation to tend to other forms of interface between robotic objects and their environments. 

Website: anna-schaeffner.com